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Sins of a solar empire map editor
Sins of a solar empire map editor








sins of a solar empire map editor

Optional victory conditions are handy for cutting epic-length wars short in dramatic fashion. That makes turning off the UI and watching two fleets engage that much prettier - and who doesn't love huge space battles? Of course, I wouldn't trade the amazing zoom for graphics twice as good, because the ability to scroll smoothly from a single fighter out to a god's-eye view of a cluster of stars gives an unmatched sense of scale and an easy, intuitive way to navigate around the map. But those are really only perceptible when the camera is zoomed in close for sightseeing - particularly on the elaborately designed and enormous new Titan-class battleships.

sins of a solar empire map editor

(It reminds me of the Command & Conquer 3: Kane's Wrath expansion.) It also looks nicer, thanks to graphical upgrades such as high-resolution textures and shadows.

sins of a solar empire map editor

Rebellion expands that in an interesting direction: instead of adding a new faction to the trio of TEC, Vasari, and Advent, it creates Loyalist and Rebel sub-faction variants of each, and adds a handful of powerful new ships and some game-changing new technologies. Scroll smoothly from a single fighter out to a god's-eye view of a cluster of stars gives an unmatched sense of scale. Building an interplanetary empire, commanding fleets to attack and defend territory, fortifying and sieging worlds, and even conducting diplomacy in real time is a demanding act of spinning plates, but it gives plenty of time to think and manage it without breaking a sweat. If you're new to Sins, what makes it great is its combination of slow-paced but epic-scale action with tons and tons of things to do. When the TEC Rebels start summoning Pirate fleets to their aid and the Vasari Loyalists start eating entire planets for resources, Rebellion feels like its own excellent game. Considering it's one of my favorite real-time strategy games of the past decade, that's a great place to start - and it expands on it with powerful new warships and abilities that a lot of new and interesting late-game strategic options for interplanetary conquest. Everything I love about the original Sins of a Solar Empire - plus all the extra content from the Diplomacy and Entrenchment expansions - is present and accounted for in Rebellion.










Sins of a solar empire map editor